K-12 Dealmaking: PresenceLearning Acquires Virtual School Teletherapy Provider; Byju’s Snaps Up Interactive Math Tool
Presence Learning, which delivers teletherapy and software to K-12 special education and mental health providers, has acquired a virtual school teletherapy provider, Global Teletherapy.
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The merger is meant to position the company to be a leader in serving schools’ special education teams, said PresenceLearning CEO Kate Eberle Walker in a statement.
PresenceLearning has a network of over 1,500 certified clinicians, and works to connect students with speech language pathologists, occupational therapists, and behavioral and mental health professional through its Therapy Essentials platform.
“Together PresenceLearning and Global Teletherapy have unmatched expertise in online therapy and the largest network of qualified clinical professionals nationwide,” Eberle Walker said.
The acquisition comes at the same time Spectrum Equity and The Rise Fund acquired a majority stake in the company. Bain Capital Double Impact and Catalyst Investors will retain minority stakes.
“We see an enormous opportunity for PresenceLearning to revolutionize the way special education and mental health teams deliver high quality instruction and care across our education system and increase access for students,” said Steve LeSieur, managing director at Spectrum Equity.
So far PresenceLearning had delivered more than 3 million teletherapy session to hundreds of schools across the U.S., according to the company.
Byju’s acquires interactive math learning tool. India-based education giant Byju’s has acquired the Austria-headquartered company GeoGebra.
Through the acquisition, Byju’s gains GeoGebra’s interactive and collaborative math learning tool. The goal is to use the technology to enable the creation product offerings, the companies announced.
“The GeoGebra team has built a powerful and stimulating platform that complements Byju’s mission of providing impactful learning for students,” Chief Strategy Officer Anita Kishore said in a statement.
GeoGebra has reached more than 100 million learners across 195 countries, according to the company. Byju’s reports having more than 115 million students registered to use its learning app.
This comes after Byju’s acquired K-12 coding platform, Tynker, in September as part of its ongoing efforts to reach the North American education market.
Education platform raises $380 million. Education platform and learning resources provider, Course Hero, has raised $380 million in Series C funding.
The round was lead by Wellington Management with participation from new investors Sequoia Capital Global Equities, OMERS Growth Equity and D1 Capital Partners; and existing investors including, GSV Ventures, NewView Capital, SuRo Capital, TPG and Valiant Peregrine Fund.
The company, founded in 2006, is now valued at $3.6 billion, according to the announcement.
With the new funding the company plans to “accelerate its goal of building a rich and dynamic learning ecosystem to meet the evolving range of study needs,” the company said in a statement.
“We are committed to supporting these rapidly changing learning and teaching needs by expanding into new verticals, tools and services,” said Co-Founder and CEO Andrew Grauer.
Peruvian startup raises $2.7 million. Crack the Code, a startup that provides online coding courses for children, raised $2.7 million in an initial funding round lead by Kaszek Ventures.
Founded in 2017, Crack the Code offers live, small group classes in topics including Python programming, video game development, and video editing. So far, the company reports reaching more than 5,000 children in 22 countries.
Crack the Code, based in Peru, plans to use the funding to increase its presence in Mexico and other Latin American countries, Conxto reported.
SEL-related company raises $17 million. Mightier, an emotional health video game system, announced a $17 million Series B funding round.
The round was led by DigiTx Partners with participation from the Sony Innovation Fund and PBJ Capital.
Mightier, launched in 2018, pairs video games with strategies to teach children coping skills and how to regulate their emotions. The program was developed by clinicians at Boston Children’s Hospital and Harvard Medical School.
So far the company has helped over 50,000 families and raised $29 million, according to the company.
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